This course focuses on enhancing students' hands-on ability to build computer games through developing an understanding and appreciation of concepts in software technology relevant to games, including graphic engines, input devices, system analysis and design, object-oriented programming, game programming, networks, and simulation engines; scientific concepts from computer science and related fields, including game simulation and modelling, graphics, artificial intelligence, real-time rendering, audio/visual systems, and game theory; art and design principles for games, including software engineering, human computer interaction, game production, graphic design, music and sound effects, and games and society. Graduates of the course can expect to work in a wide range of information technology jobs including game designer, game developer or game programmer, project manager, component integrator, multimedia system designer and developer or consultant.
Fees and charges
Fee paying place - International (IFP)
A Fee paying place is one for which the university does not receive any government funding. As such, students enrolled in these places are required to contribute the full cost of their course.
Fees for international students apply to persons living in Australia with Temporary Resident status, provided that there is no limitation on study and persons living abroad who are not Australian citizens and do not have Permanent Resident status in Australia.
Equivalent Full Time Student Load (EFTSL)
EFTSL is the standard annual full time load. Eight credit points is the standard full time load for one year of study.
* The 'indicative annual course fee' cited has been provided as a guide only. It has been calculated on the basis of a typical enrolment of a student undertaking the course in 2009, and reflects the cost involved in undertaking a full-time quota of units within the specified discipline.
The actual fees charged by Deakin University will depend upon the discipline from which each individual unit is chosen, and may vary from the indicative course fee cited, particularly if units are chosen from a number of disciplines.
Please note that the fees per unit/credit point may increase annually due to rises in the cost of course delivery and service.
Deakin assumes no responsibility for persons relying on 'indicative course fees' to calculate the total future cost of their course.
To be awarded the Bachelor of Information Technology (Games Design and Development), a student must pass 24 credit points, which must include ten core units plus the ten stream core units. The remaining four credit points may be selected from units offered by any area of the University.
Students should note that they must also comply with the following rules:
* level 1 - up to 10 credit points
* levels 2 and 3 - at least 14 credit points over both levels
* level 3 - at least 6 credit points of which at least 4 must be in course-grouped units (ie SIT-coded units).
* All students are required to complete at least one wholly online unit.
SIT101 Fundamentals of Information Technology
SIT102 Introduction to Programming
SIT151 Game Fundamentals
SIT105 Critical Thinking and Problem Solving
SIT010 Safety Induction Program *
SIT103 Introduction to Database Design
SIT104 Introduction to Web Development
SIT131 Object-Oriented Development
SIT152 Game Design
MSC228 Information Systems Analysis and Design
SIT204 Mathematics and Physics for Games **
SIT251 Game Programming 1
Plus one elective unit
SIT231 Advanced Database Systems
SIT252 Game Programming 2
SIT202 Computer Networks
SIT253 Audio and Visual Game Elements
SIT301 IT Practice
SIT352 Game Programming 3
AMC201 Motion Capture Boot Camp
Plus one elective unit
SIT353 Development of On-Line and Multi Player Games
Plus two elective units
*Note: SIT010 is a 0 credit safety induction unit.
** SIT204 not offered until 2010
Students must have access to a suitable computer and a network connection. Information about the hardware and software requirements may be obtained from the School of Engineering and Information Technology's website.
Admission requirements - general
General admission requirements for entry into undergraduate courses for international students at Deakin are summarised in the undergraduate admission requirements table (194kb).
Some courses may have additional entry requirements.
Students must also meet the undergraduate English language requirements.
Advanced standing - general
If you have completed previous studies which you believe may reduce the number of units you have to complete at Deakin, indicate in the appropriate section on your application that you wish to be considered for advanced standing. You will need to provide your previous course details so your credit can be determined. If you are eligible, your offer letter will then contain information about your advanced standing.
Your advanced standing is formally approved prior to your enrolment at Deakin during the Enrolment and Orientation Program. You must bring original documents relating to your previous study so that this approval can occur.
You can also refer to the Advanced Standing System which outlines the credit that may be granted towards a Deakin University degree.