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Certificate III in Screen (Animation)

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  • Objectives
    This course incorporates traditional 2D animation and claymation techniques into a digital format using industry based illustrating, video editing and sound effects software, running on industry relevant Macintosh computers. It develops the drawing of character art, story-board ideas with digital sound and video techniques into an animation format. This course is delivered one day at Frankston and one day at Dandenong campus to take the greatest advantage of staff expertise and facilities.
  • Entry requirements
    Year 11
  • Academic Title
    Certificate III in Screen (Animation)
  • Course description
    COURSE OUTLINE
    This course incorporates traditional 2D animation, claymation and Video techniques within a digital format using industry based illustration, video editing and sound effects software, while operating on industry relevant Macintosh computers. Software programs include: Photoshop, Illustrator, Flash, Final Cut Pro, After Effects, Toon Boom Studio, Audacity, iDVD, DVD Studio Pro and Protools LE. The course develops basic story boarding, character development, animation principles and script writing ideas with digital sound and video techniques into an animation format.

    CAMPUSES
    Dandenong and Frankston.
    Drawing on the facilities and teaching expertise from both campuses, the course is split into one day per week at Dandenong, where much of the creative work is undertaken and one day at Frankston, for the technical application. Attendance is required at both campuses to undertake the course.

    STUDY MODE
    Full time - 1 year

    DURATION
    1 year (400 hours)
    Hours are split 200 hours at Frankston & 200 hours at Dandenong.

    COMMENCEMENT DATES
    Contact the Department in October for an interview as courses start in February the following year.

    ENTRANCE REQUIREMENTS
    Year 11, or Mature Age Entry.
    Students undertaking other Creative Art or Multimedia courses are also invited to apply, as this animation course can provide an opportunity to gain extended specialised skills in animation.

    APPLICATION PROCEDURES
    Apply direct to Chisholm.
    This course can be used as an entry level into other higher level Multimedia courses, or to develop specialist training for existing designers, or for students already studying higher level Diploma programs to enhance their skill sets in video and animation

    TEACHING METHODS
    Supervised classroom delivery, lectures, self-paced learning, supervised practical components, industry visits, and industry based research projects. Students will produce a final animation on DVD.

    STUDY AREAS
    2D Animation, Claymation, Video Camera Operations, Sound Effects, Editing; Drawing, Character Art, Storyboard Animatics, Lighting Techniques and Digital Technology.

    Follow health & safety procedures (15 hours)
    Occupational, Health & Safety knowledge relevant to the Multimedia industries.

    Develop & apply industry knowledge (15 hours)
    Students will gain an appreciation of the overall operation of the animation process, how it is undertaken in a typical studio, and an overall view of the industry at large. It is anticipated that this will be reinforced through viewing relevant documentary videos, listening to visiting speakers and visiting operating studios.

    Lay soundtracks (35 hours)
    In addition to resourcing sound effects, music, and recording their own material, students will learn how to go about the process of using sound to enhance their visual productions.

    Operate non-linear editing system (50 hours)
    Students learn basic theory of TV and video operation and how to apply it in practical situations through projects and exercises using Apple's Final Cut Pro digital video editing system.

    Record sound (35 hours)
    Sound effects can be sourced from many existing resources, or recorded. Students will gain understanding of the importance of sound tracks and how they can create their own using recording equipment and techniques such as Foley.

    Produce cleaned-up and in-betweened drawings (20 hours)
    Students will be given instruction to improve their drawing skills and how to apply them to the animation process. The process of keyframing and 'in betweening' will form the basis for creating a 2D animated sequence where students will perform tasks such as 'pencil' testing' their animation.

    Create 2D digital animation (35 hours)
    Expanding on the basics, this module will involve students in the process of using conventional and computer based tools for transforming their drawings into a completed animation of industry standard quality.

    Operate video editing equipment (40 hours)
    In addition to editing video using Apple's Final Cut Pro software, students will become familiar with other associated equipment such as digital VCR's and analogue equipment including VHS and Super VHS.

    Prepare and produce coloured cels/frames (20 hours)
    Images from Photoshop are imported into Adobe Illustrator, where they are traced as line art and coloured to create the actual animation frames. These frames are then sent to Macromedia Flash where they are compiled and animated.

    Produce traced, photocopied or scanned cels/frames (20 hours)
    The process of creating the animation frames starts with scanning hand-drawn images into Photoshop, where they are cleaned up and made ready to send to Adobe Illustrator for the next part of the animation process. Some basic manipulation of the hand-drawn images is often undertaken using a photocopier prior to scanning.

    Produce and manipulate digital images (20 hours)
    A 'hands on' exploration of creating images using relevant computer software as the tools of trade.

    Set up and operate a basic video camera (50 hours)
    Students will be introduced to clay animation using video cameras and computers to capture and record the animation frames. Instruction is given how to set up camera and lighting for stop-frame animation purposes.

    Incorporate, design and edit digital video (25 hours)
    Explores the entire process of producing a completed video project including planning, assembling audio and video components, editing and creating the final product.

    Create, manipulate and incorporate 2D graphics (25 hours)
    Provide skills in manipulating scanned, hand drawn or computer generated images using industry standard software including Photoshop and Flash.

    ASSESSMENT
    Classroom participation, accumulative projects and assessments. Students will present a final animation on DVD.

    FEATURES
    A high end MacIntosh studio environment allows for the delivery of work projects using industry standard software programs with realistic outcomes. Staff are not only committed teachers but many also operate as practitioners within the field of multimedia.

    CAREER OPPORTUNITIES
    Assistant to Animation Artist, Animator - Film and Television, Video Operator, Cartoonist.

    FURTHER STUDY
    Diploma of Arts (Graphic Arts), Advanced Diploma of Arts Multimedia (Design) and University Degree Animation programs.

    RECOGNITION OF PRIOR QUALIFICATION AND EXPERIENCE
    Where applicants can show evidence of prior qualification or experience in a related field, they may apply for RPL (Recognition of Prior Learning) or credit transfer consideration.

    There is an opportunity to apply for recognition to be given for:
    • Previous study
    • Knowledge
    • And/or skills resulting from work or life experience relevant to the course
    Contact the department for further details

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