Students explore contemporary art techniques through video and digital technology to enhance traditional art and design practices. This is an ideal pathway for visual artists to gain further vocationally based skills. It will provide students with a greater range of skills to enable them to work across industries. Enhancement of traditional painting, printmaking and photography skills is done through the use of digital video and computing techniques to explore a range of outcomes that extend on the original concept and application.
The intention of this course is to also develop multi-skilled students with a range of visual problem solving skills and a confidence to look for solutions through the use of technology. This will make them more accessible to a rapidly expanding market.
Full-time: 1 year
1 year – 600hours
Applicants are required to attend an interview and provide a portfolio of work, which clearly demonstrates their art/design skills.
Year 12 or approved equivalent or Mature Age Entry.
Folio Presentation & Interview
Interviews take place during November & December for admission into the following year's course.
Tuition and Amenities fees will be advised closer to enrolment.
Student Service Levy - This fee varies depending on the course and is used to provide extra-ordinary materials and for the promotion of students’ work through public exhibitions.
Kit Fee - This varies depending on the nature of the course, but is identified as the personal equipment required to produce work in an ongoing way i.e. brushes, paints, pencils, etc.
Develop and apply industry knowledge 15hours
This unit describes the skills and knowledge required to access, increase and update knowledge of the film, television, radio and multimedia industry, including the role of different industry sectors, and the impacts of changing technology. This knowledge underpins effective performance in all sectors
Follow health, safety and security procedures 15 hours
This unit describes the skills and knowledge which everyone in the workplace must have in order to work safely. It covers a range of industry contexts involving a variety of different conditions and hazards.
Work with others 15 hrs
This unit describes the skills and knowledge needed to work harmoniously and effectively with team members, colleagues and others in a work environment. This unit is imported from the entertainment industry training package, with necessary changes made to the range of variables and evidence guide statements ensuring its relevance to the other sectors of the cultural industries.
Address copyright requirements 20 hours
This unit describes the skills and knowledge required to protect creative work and performance from unauthorised use.
Create, manipulate & incorporate 2D graphics. 20 hours.
This unit describes the skills and knowledge required to create, edit and incorporate 2D graphics into multimedia products for use within the cultural industries. It is equivalent to Incorporate 2D graphics into multimedia presentations in the printing and graphic arts industries training package.
Produce and manipulate digital images 24 hours
This unit describes the skills and knowledge required to produce and manipulate digital images for a multimedia production within the cultural industries.
Conduct Research 42 hours
This unit describes the skills and knowledge required to provide information on any aspect of the cultural industries and in particular to research the information needed to support the development of an operation, project and/or production and identify sources of material for inclusion.
Use a 35mm SLR camera or digital equivalent 60 hours
This unit describes the skills and knowledge required to apply a range of techniques to the use of a 35mm SLR camera or digital equivalent. It is a specialisation unit and refers to specific techniques for photo imaging. This unit underpins CUVPHI06A Plan and carry out image capture in response to a brief. The work would usually be carried out under supervision. Current photo imaging industry practice relies increasingly on digital imaging processes and this should be reflected in training and assessment of this unit. Analogue equipment and processes may be used to support this as appropriate to the specific context.
Use and adapt to changes in technology 24hours
This unit describes the skills and knowledge required to evaluate and adapt to a variety of technological changes within the cultural industries. This knowledge underpins effective performance in all sectors and applies to all people working in these industries.
Use an authoring tool to create an interactive sequence 48 hours
This unit describes the skills and knowledge required to use an authoring tool to create a discrete interactive sequence for a multimedia production within the cultural industries.
Research and experiment with techniques to produce prints 60 hours
This unit describes the skills and knowledge required to research and experiment with various techniques and media for the realisation of prints. It outlines the way prints are produced through the use of experimentation and ongoing refinement. It is a specialisation unit and refers to a specific art form. This work would usually be carried out independently, although guidance would be available if required.
Select and apply drawing techniques and media to represent and communicate the concept
This unit describes the skills and knowledge required to develop drawings which represent and communicate the concept. This is a core unit which complements all the specialisation units.
Apply principles of visual design and communication to the development of a multimedia product
This unit describes the skills and knowledge required to incorporate the principles of visual design and communication into the development of multimedia products for use within the cultural industries.
Produce prints 60 hours
This unit describes the skills and knowledge required to produce prints through the exploration and application of a range of techniques, tools, equipment and materials. As such the range of techniques could be quite varied and broad in nature. It is a specialisation unit and refers to a specific art form. This work would usually be carried out under limited supervision
Incorporate, design and edit digital video 24hours
This unit describes the competency required to edit, combine and incorporate video into multimedia presentations with in the cultural industries.
Classroom participation and accumulative assessment of projects, submission of a folio at the end of each semester.
A high end MacIntosh studio environment allows for the delivery of work projects using industry standard software programs with realistic outcomes. Activities include a rural art camp at the start of the year, industry visits & visiting artists program with an external exhibition at the end of the year. Staff are not only committed teachers but many also operate as practitioners within the field of multimedia. Students are eligible to apply for the VITAL and Ron Rado Memorial Prizes.
Assistant to Film and Television, Video Operator, Photographer, Multimedia Artist, Studio Artist.
Diploma of Arts (Visual Arts), Advanced Diploma of Arts Multimedia and university degree animation programs. This course is designed to provide a pathway into the Diploma of Arts-Visual Art, with competencies being recognised against the first year of that course.
RECOGNITION OF PRIOR QUALIFICATION AND EXPERIENCE
Where applicants can show evidence of prior qualification or experience in a related field, they may apply for RPL (Recognition of Prior Learning) or credit transfer consideration.
There is an opportunity to apply for recognition to be given for:
• Previous study
• And/or skills resulting from work or life experience relevant to the course
Contact the department for further details