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Certificate IV in Information Technology (Programming)

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  • Objectives
    The Certificate IV in Information Technology (Programming) has been combined with all prerequisites for the dual Diploma allowing students to have a broader range of skills and knowledge and to make more informed decisions regarding future career paths.
  • Entry requirements
    Year 12 (VCE) Mature age Entry
  • Academic Title
    Certificate IV in Information Technology (Programming)
  • Course description
    Course Outline
    Programming for games development, the web and business is the focus of the Certificate IV in Information Technology (Programming). This course is the first year of the Advanced Diploma of Information Technology which incorporates the Diploma of Information Technology (Software Development). The Certificate IV in Information Technology (Programming) has been design to provide students with a broader range of skills and knowledge in programming in these three distinctive areas and will allow students to make more informed decisions regarding future career paths in this exciting area. These nationally accredited qualifications are comprised of a set of industry developed and nationally endorsed competencies. On successful completion of the Certificate IV, students are encouraged to pursue the dual award program. The Certificate IV is designed specifically to develop core programming skills necessary for the dual award. This course will develop skills in programming languages used by industry and it emphasises the use of UML and Object-Oriented languages.

    Campus
    Dandenong

    Duration
    Full-time: 1 year
    Part-time: 2 - 4 years

    Entrance Requirements
    Year 12 (VCE) or Mature Age Entry

    Selection Criteria
    Refer to VTAC entry

    Application Procedure
    Full Time: VTAC or Direct to Institute
    Part Time: Direct to Institute

    Study Areas
    The Certificate IV encompasses a broad spectrum of IT competencies bundled under study areas such as: computer applications (MSOffice from basic to advanced features); The IT Industry and Management , Fundamentals of Programming, Games Design, Programming for the Web, Programming for Business and Testing,

    Employment Opportunities
    Graduates will have the skills and knowledge to enter a wide range of IT related job opportunities. The course also trains students to become junior programmers, web developer trainees, data entry operators/tellers, helpdesk support and computer sales consultants. Graduates can also join a team of software developers as a junior programmer to assist in the implementation of projects.

    Further Education Opportunities
    Diploma of Information Technology (Software Development), Advanced Diploma of Technology (Software Development) and University degree courses in Information Technology.

    Course Structure
    The Certificate IV in Information Technology (Programming) is a national qualification consisting of 33 units of competence. To qualify for the award, students must successfully complete all of the units. This is the first year of the dual award program - Advanced Diploma/Diploma of Information Technology (Software Development).

    Business Applications
    All modern business environments require staff to have skills in the core applications - word processing, spreadsheets, database, presentation packages as well as the ability to operate within a typical computer environment. Students will develop high level skill in these areas in this subject.

    The IT Industry
    Students are introduced to a number of IT concepts and develop some of the fundamental skills that underpin a career in the IT industries.

    Programming Fundamentals
    In this subject, students are introduced to the concepts that form the foundation for design and development of a computer program.

    Games Design
    Games and simulations are amongst the most complex of program designs. They involve aesthetic or visual design, specialized mathematical techniques, the integration of components developed using a variety of different software, as well as more conventional programming approaches in their development. Students are introduced to these techniques and the integration process required to develop a game or simulation.

    Programming for the Web (Semester 1 & 2)
    A great deal of business and social activity now occurs within a web based environment. Students are introduced to the techniques and tools required to build dynamic functional websites.

    IT Management
    IT development is not done within a vacuum but in an environment where ethical and legal requirements must be met. This module addresses these issues and allows the student to develop the skills to obtain information from prospective clients/users and then produce a vision of the software that will meet their needs.

    Programming for Business
    The growth in IT in the first 35 – 40 years was primarily restricted to meeting the needs of businesses. Despite the rapid growth in recreational computing in the past 15 years, a large part of IT development is still targeted at meeting these business needs. This module focuses on developing skills required for the creation of business oriented software.

    Testing
    In the past one of the critical reasons for the high degree of failure within commercially available software, was inadequate testing. Modern commercial software must be subjected to an appropriate and complete testing process prior to its release. This module introduces students to the techniques that can be used to test software and detect faults.

    Games Programming
    This module follows on from the games design process and introduces students to the programming skills required to realise the game designers’ vision.

    Programming for the Web (Semester 1 & 2)
    A great deal of business and social activity now occurs within a web based environment. Students are introduced to the techniques and tools required to build dynamic functional websites.

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