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Advanced Diploma of Screen and Media - Web & Mobile Media

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  • Objectives
    Our students graduate with sophisticated creative and technical abilities as well as a comprehensive understanding of design principles, project management and industry needs.


    Previous graduates from our Multimedia and Digital Media courses have successfully established their own multimedia consultancies; worked as part of multi-skilled teams in the fields of education, entertainment, information and commerce both internationally and in Australia; and have exhibited at SIGGRAPH, dLux media Arts, Fringe, Fusion new media festivals and events. Current students are already making their mark with exhibitions and independent commissions.
  • Entry requirements
    There are two main ways to apply for courses at Victoria University: through the Victoria Tertiary Admissions Centre (VTAC) or by applying directly to VU.

    You are also required to attend an interview to present a portfolio.


    * Applicants should have satisfactorily completed Year 12 (VCE or equivalent).


    * Course related experience preferred but not essential.

    Applicants without the specified educational prerequisites may be eligible to enter courses if they have relevant work experience and/or can demonstrate their potential to successfully complete their chosen course.
  • Course description

    The Web & Mobile Media stream of the Advanced Diploma of Screen & Media involves essential skills in the rapidly expanding areas of web design and development for PC and mobile devices.

     The program includes tuition in web design, web development for both screen and mobile devices, development of non-screen based interactive applications, creation of dynamic web content, animation, audio design, creative writing and other important vocational and creative skills.

     Our courses emphasise practical work and project management with a strong focus on the latest development trends, usability and design. You will gain advanced software skills and have some great real- world learning experiences.

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